﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework.Graphics;

namespace WindowsGame4
{
    class Texture
    {
        private Texture2D texture;
        private int width;
        private int height;

        public Texture(Texture2D texture, int width, int height)
        {
            this.texture = texture;
            this.width = width;
            this.height = height;
        }

        public int getWidth()
        {
            return width;
        }

        public int getHeight()
        {
            return height;
        }

        public Texture2D getTexture()
        {
            return texture;
        }
    }
}
